🧪Test number 7: scenarios

Monday evening at 8:30 PM, we're testing dynamic server meshing: 5 scenarios, 30 Godot servers, split, merge and a connection queue.
play test development godot
DDddurieux10/25/26

Monday evening at 8:30 PM, we're testing dynamic server meshing: 5 scenarios, 30 Godot servers, split, merge and a connection queue.

Minutes of the October 6, 2026 lead meeting: public test on October 19, feature freeze on the 13th, server meshing, truck, star map and spawn.

Report from the September 22, 2026 meeting: site and API, server meshing up to 540 players, corundum terrain, vehicle, narrative and the next play test.

Recap of the September 15 meeting: truck, roads and tunnels, chunks, Godot 4.8, T1 engine game design, atmosphere, resources and MVP priorities.

The networking layer is now integrated into Godot on both client and server, paving the way for many game features to be added soon.