Server meshing: test scaled up to 1,200 players. Smooth up to ~1,100, slight lag beyond that, in an unfavourable scenario (many groups of 50). A few network tweaks are planned, but not right away.
Social services (players, organisations, missions) from TigerSpace: deployment under way, with an F3 menu in Godot. Short outages are possible while it is being set up.
WarpZone: F1 controls menu, all the missing music tracks added, new menu and plenty of fixes.
Caves: Hugo is working on them.
🏗️ Level design
New mining village and factory POIs. Each one is a Godot scene: you place the buildings and the game sets them on the ground by carving out the terrain. Very easy to use.
Housing requirements are being defined (bedroom, exterior, number of floors). Elevators inside villages are not convincing anyone.
Containers already modelled (untextured): reusable as the shell for housing.
Two types of mines eventually: direct access (by truck/on foot) and a shaft with an elevator.
📦 A shared list of the required 3D assets is going to be created, since there is no 3D lead.
🚚 Truck & batteries
Target setup: 1 engine + 2 batteries, with a free 4th slot (a battery for range or an engine for acceleration).
Goal: ~1 h of range (30 min per battery). Current estimate: 20 to 25 min per battery, to be measured.
Unloaded tests:
2 engines: 87 km/h top speed, 80 km/h in 25 s
1 engine: 45 km/h top speed, 40 km/h in 21 s, so a lack of power
Open question: do realistic values give the same result with Godot's vehicle system? ➜ a technical session to schedule with WarpZone.
The component system is going down very well 👍
Still to be framed: limiting spawning to 1 truck per player (or per mission) and handling the case of a lost truck (ravine, etc.).
🗺️ Star map
Google Earth-style navigation, across three levels: star system ➜ planet and moons ➜ focus on a single body.
MVP: navigation only. Markers and GPS are out of scope for the MVP.
🌍 Planettech & narrative
Community biome map now open (link in the Planettech post, access on request): draw your zones and they will be integrated into QGIS.
Answers provided on the lore (city names; the factories will be renamed) and to WarpZone's questions about the atmosphere.
Weather: we are waiting for Jarran to finish his work to avoid duplicating effort.
👥 Spawn & MVP
Random spawn in a village.
Friend matchmaking: on your first spawn, you appear in a friend's village.
Villages fill up at 50 players for now, which leaves some room for friends.
Cities are too far apart (~800 km). Closer cities and villages are going to be added.
Teleporters kept for the test, so players can group up. They are currently broken with server meshing and will only teleport the player (no vehicle or cargo).
Later on: long-distance transport contracts to the railway city.