Features
Star system

- Orbits of the 8 planets and their 10 moons (real Kepler laws)
- Each body rotates on its own axis
- 1:1 scale star system
- Local time of the body you are standing on
- Star map displaying orbits, day/night sides, distances, your position, POIs, roads, rails, bridges and tunnels
- Altitude, longitude and latitude readout on the HUD
- EVA free-flight tool to inspect bodies (debug)

Planet Tech
- Canyons

- Volcanoes and lava flows

- Mountains

- Automatically generated roads, bridges and tunnels
Atmosphere, sky and light
- Physical atmospheric scattering model (Rayleigh + Mie), from the ground to orbit
- Atmospheric profiles derived for each body from the system data

- Lighting from the system's actual star (physical irradiance and apparent diameter)
- Moonlight with phase, elevation and extinction
- Day/night terminator

Orbital station

Textures, materials and VFX
- Contact fringe: objects placed on the ground no longer float above it

- PBR material library shared with a Blender plugin

Character
- Complete networked animation system
- 8-direction directional walking
- Traversal: step, vault, 1 m and 2 m climbing
- Head-look: the avatar turns its head towards what you aim at
- Emote wheel
- Rotate a carried object with the mouse wheel or freely on all axes
- Footstep sounds per surface family, read from the material
- EVA
Vehicles
- Generic vehicle framework, configurable in the editor
- Playable MVP truck

- Support for real 3D models: wheels, steering wheel, doors, handles
- Multiple seats, replicated occupancy, driver and passengers
- Working dump body: loading, real weighing, overload
- 3D screen dashboard: live speed, RPM and load
- Rear-view mirrors and reversing camera
- Physically simulated T1 engines: performance is derived from the installed engines
- Replicated suspension
- Tyre sounds per surface
Mining and industry
- Drill tool synchronized in multiplayer
- Crosshair aiming and drill bit animation
- Deterministic fracture lines, derived from the rock's identifier
- Mass proportional to the removed volume
- Ore visible inside the rock through a volumetric shader
- Mining zones: rock fields generated server-side
- Ore specific to each zone
- Mining depot producing ore crates

- Networked crates, pallets and containers
- Unique identifier visible on crates

- Teleporter with a mouse-driven 3D interface (debug)

Interface, settings and localization
- "Scene" menu

- Fully localized: English and French
- 46 fully remappable player actions

- Settings menus: controls, fullscreen, resolution, FPS, FOV, audio, shadows
- Text chat (MQTT broker and JWT authentication)
- Proximity VOIP
- Game launcher: Live universe and test universe

Code quality
- SOLID and DRY principles
- GUT test suites: vehicle, components, localization, traversal
- gdlint run before every commit
Documentation and tooling
- More than 40 pages of public technical documentation

- Offline search added to the documentation site (Docusaurus)
- Godot editor plugin to import/export server props
- Blender editor plugin to manage the shared PBR library
- In-game video recorder (F6 key)