David's fiber connection is down (FDN ticket, news expected tomorrow) → Docker images and test pods moved to a data center, devs can keep working locally and merging code
Load testing: 1,800 players with no lag (Horizon target: 1,000), ~70 Mb/s
Server meshing is almost seamless; a few slowdowns during splits when there is a massive influx, fix in progress
The teleporter doesn't survive meshing → it will be disabled for the test
🤖 NPCs & simulation
NPCs are driving: garage → truck → road → next village (overtaking, honking, going around obstacles)
Pathfinding handled by the external NPC service, not by the server
Vehicle spawning limited to 1 every 30 s, no per-player limit yet
Battery charger: no consensus → Kainan is setting up a voice chat with the people behind the proposals (poll for the date) rather than a global vote. Not urgent, placeholder in game
Star map: the 50 cm zoom is considered excessive, possibly back to 1 m. Idea of fog of war for exploration; personal POIs already possible (sharing/reselling). Named regions via QGIS being considered
Player progression: game design meetings every 2 weeks, from macro (progression, early game) to micro (tutorial, unlocking vehicles). Starting again from the existing notes
Reconnecting: back to the apartment for now. Tent, bed, consequences of disconnecting: to be discussed
Caves: for the MVP, walkable on foot with no risk of getting stuck. Climbing not planned (possibly enabled in caves/canyons)
Cliff elevators placed by hand (village 1 + 6 near M0059), automatic placement to come
🌍 Lore & Sandbox
ARES doc rewritten; work on populations, materials and buildable structures (ARES documentation)
About 10× more villages than expected → no problem on the server side, entities aren't loaded far from players, no hard limit
Local food: 60% (instead of 80%), the rest imported (water, carbon, mineral salts). Farming villages still to be defined
Radioactive materials: handling to be defined, out of MVP scope
Building concepts using sintered spinel-alumina bricks
Updated doc needs reviewing (wiki PR pending)
🏘️ 3D & audio
Furniture (bed, nightstand, wardrobe, mirror) and bathroom fixtures done; containers reworked; street lamp, canteen chair and signs in progress
Stackable modular containers for communal buildings and housing (village of ~250 inhabitants), tests next week
Still missing: large prefabs and factory warehouses