Social (1st iteration): profile, friends, missions, corps, groups, economy/wallet
Universe simulation: goods (ore, food…) simulated per village and warehouse, recalculated every 5 min. In case of a shortage, an automatic mission is generated (can be accepted, not yet completed)
Launcher v1.0 (thanks Anthony): social features working (friends, corp)
🧊 Feature freeze: until Monday, bugs and optimization only
🚚 Vehicles and batteries
Engine and Battery wiki pages added (sub-pages of Components)
Bug fixed: Godot's default engine braking, which made 2 engines faster than 1
Now 103 km/h max (empty, on flat ground) with 1 to 3 engines, only acceleration changes
⚠️ Road roughness is at 0.5 versus 0.9 for the ground, so some slopes are harder on the road than next to it. Proposal: switch to 1 (ddurieux is looking into it)
🔋 Recharging on the ground markings at garages: about 8 min from 0 to 100%
A garage in every town/village, factories every ~47 km (versus ~250 before)
New game design channel: battery charger (in-game item for the MVP)
🗺️ Map and level design
Main plateau updated with the real colors
Materials spreadsheet opened (sandbox)
Village: buildings and street furniture defined, 3D handoff coming soon
📌 List of 3D assets pinned in the creative forum. Additions go through WarpZone
New 3D modelers have joined 🎉 Street lamps validated (designer look for big cities, industrial look for mining villages)
~60-70 villages, ~20,000 spawn points
🐛 Bug reporting process
One post per bug in the QA-Report forum, see the news
Screenshot including the right-hand panel (lat/long) for holes, stuttering, etc.
Emoji reactions (duplicate, fixed…) still to be defined and explained
Known bug: roads over canyons add dirt instead of building a bridge (fix in progress)
🖥️ Monday the 19th test: Server Meshing Dynamic
Goal: 75 players/server, then maybe 100-130
The point is to measure server load and network
⚠️ Teleporters do not work between servers
NPCs will fill in if we're short on players. The more the better, so spread the word! (stream possible with Hugo)
📅 Coming up
QGIS export Thursday or Friday, once the reported bugs are fixed (~15)
Drawing roads in QGIS: never two people editing at the same time
Post from bitogno about the wiki corrections
Post-test idea: a camera mode (no HUD, free flight) for videos