
Latest DyingStar News (LDSN :D)
3D models are starting to make their way into the game:
Character animation is making huge progress. We're going to try to integrate it on Friday evening so it's ready for test #6 next Wednesday.
The truck is almost fully defined by the game design team.
A specification document is being written and will be finalized soon. It will then be handed over to the creative team to design it.
For the workers, we'd like your vote to choose their outfit.
The vote is over here: https://discord.com/channels/1399325839665004554/1506772620241276959/1506772620241276959
You have 3 days to make your choice.
On Friday evening, we're hosting an install party for devs / future devs.
The goal is for everyone to install the tools needed to run DyingStar fully on their own computer in order to develop it.
If you're interested, it's over here: https://discord.com/events/1399325839665004554/1505944361811312651
At the end of this week, the code for spawning in apartments will be pushed to the code repositories.
How does it work?
When you spawn for the first time, the server looks for an empty apartment. As soon as it finds one, it's assigned to you permanently (well, later in the game you'll be able to sell it to buy another one somewhere else).
As a result, every time you log in, you'll respawn in your apartment.
This is made possible thanks to the persistence service.
The test is still scheduled for May 27: https://discord.com/events/1399325839665004554/1498914367117197423
As for integrations / things to test, the list is starting to take shape: