๐ฐLDSN 001

LDSN 001
Introduction
This news item presents what's happened on the project over the past 7 days, as it's not easy to keep track of everything ๐
This first one won't be complete at all (like, no names of the people working on the elements), and I apologize for that, but in the next ones (the next one or the one after), it will be more complete because we'll have the department heads in place.
Wiki
The wiki is up and running and is starting to fill out.
Read the link: https://wiki.stardeception.com/share/5vf84esmdi/p/star-deception-wiki-oma1UdCMRB
Narrative
The narrative team is making progress and has defined a number of things. Several areas need to be improved in the coming days.
Gameplay
Several gameplay elements have received a lot of ideas, particularly mining and resource transport.
Gameplay: Exploration of Unknown Planetary Systems
Firestones presented his planetary system generation โค๏ธ They will be generated server-side, so no data mining is possible, haha, we see you \o/
He also wrote the gameplay for exploring these distant systems, which you can discover here: discord message
Planet Tech
There are currently two planet tech prototypes, with dynamic LODs... This will allow us to see which one is best suited to our ambitions.
Tests were also conducted in the game engine; we can manage several hundred parsecs on the map with the double float ^_^
Game
Several integrations:
- Restructuring of the game file tree
- New character (the old one was buggy)
- Server-side player management instead of client-side
- Global chat (inter-server), F12 key, emojis work in it ๐
- Replacement of the test map with a 5km planet + ship + station
- Addition of 50cm and 4m crates, managed server-side
Persistence
Object persistence is in progress. A graph-based database has been selected, but is being challenged by the map size and therefore the double float coordinates.
The code is progressing on this part.
Audio
Work on the audio is also progressing, with prototyping and testing.
Dynamic Server Meshing
It's currently being recoded, with the REST APIs being moved to MQTT (encapsulated in a web service), which is faster and more efficient. Optimizations are also starting to be implemented.
Votes
The DA vote is complete; we're using the Satisfactory game as a reference.
Art
We've received the first concept art of the Sandbox dwellings!